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		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=302</id>
		<title>IAT810:Current events</title>
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		<updated>2010-12-15T19:09:59Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE''' [[NOTES ON WOLFE]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 14, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
c) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 14 : DEC07''' '''EMBODIMENT PART TWO: Who's Body?''' &amp;gt;&amp;gt; MOVED FROM NOV30&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolfe: Chapter 6): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Veenema &amp;amp; Gardner): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Multimedia_and_Multiple_Intelligences.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ramage, John, Bean, John &amp;amp; Johnson, June. &amp;quot;Writing Arguments: A Rhetoric with Readings,&amp;quot; Pearson Education, Inc. 2004.&lt;br /&gt;
&lt;br /&gt;
* [[Media:RamageEtAl-Arguments.pdf]]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=301</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=301"/>
		<updated>2010-11-30T23:50:42Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE''' [[NOTES ON WOLFE]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 14, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
c) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 14 : DEC07''' '''EMBODIMENT PART TWO: Who's Body?''' &amp;gt;&amp;gt; MOVED FROM NOV30&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolfe: Chapter 6): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Veenema &amp;amp; Gardner): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Multimedia_and_Multiple_Intelligences.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ramage, John, Bean, John &amp;amp; Johnson, June. &amp;quot;Writing Arguments: A Rhetoric with Readings,&amp;quot; Pearson Education, Inc. 2004.&lt;br /&gt;
&lt;br /&gt;
* [[Media:RamageEtAl-Arguments.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:RamageEtAl-Arguments.pdf&amp;diff=300</id>
		<title>File:RamageEtAl-Arguments.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:RamageEtAl-Arguments.pdf&amp;diff=300"/>
		<updated>2010-11-30T23:48:06Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=299</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=299"/>
		<updated>2010-11-24T18:34:33Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE''' [[NOTES ON WOLFE]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 14, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
c) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 14 : DEC07''' '''EMBODIMENT PART TWO: Who's Body?''' &amp;gt;&amp;gt; MOVED FROM NOV30&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolfe: Chapter 6): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Veenema &amp;amp; Gardner): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Multimedia_and_Multiple_Intelligences.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=298</id>
		<title>NOTES ON WOLFE</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=298"/>
		<updated>2010-11-24T18:33:13Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[IAT810:Current_events]]&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
You should be on at least your second reading of the Wolfe chapters.&lt;br /&gt;
&lt;br /&gt;
As promised, here is brief background information.&lt;br /&gt;
Read what is below, try to understand it, put it in&lt;br /&gt;
the background of your attention, and concentrate&lt;br /&gt;
on what Wolfe is trying to say.&lt;br /&gt;
&lt;br /&gt;
For those of you who are &amp;quot;visual thinkers,&amp;quot; pay special&lt;br /&gt;
attention to the way he describes how Temple Grandin thinks.&lt;br /&gt;
&lt;br /&gt;
systems theory&lt;br /&gt;
The idea of &amp;quot;systems theory&amp;quot; is generally first attributed to  &lt;br /&gt;
biologist Karl Ludwig von Bertalanffy's General Systems Theory &lt;br /&gt;
(first proposed in the 1920s, refined in 1937 &amp;amp; widely published by 1950).&lt;br /&gt;
Bertalanffy tried to avoid reductionism (everything can be studied in parts to know the whole)&lt;br /&gt;
by looking for principles of a system over its organization, &lt;br /&gt;
and on an organism (and its relations) over its mechanisms.&lt;br /&gt;
&lt;br /&gt;
Following Bertalanffy, other theorists strive to find generalizable principles&lt;br /&gt;
for systems ranging from the I Ching to thermodynamics, human organizations,&lt;br /&gt;
educational systems, evolution and computing, to name a few.&lt;br /&gt;
.&lt;br /&gt;
A major aspect to keep in mind is that the focus is on &lt;br /&gt;
the whole system and interrelations among parts, not on individual parts.&lt;br /&gt;
For this reason, many versions of systems theory developed from the assumption&lt;br /&gt;
that systems are &amp;quot;closed&amp;quot; to more indeterminant, &amp;quot;open systems.&amp;quot;&lt;br /&gt;
(Sounds like Eco's essay?) &lt;br /&gt;
&lt;br /&gt;
In SIAT, you will probably hear references to these &amp;quot;systems science&amp;quot; thinkers:&lt;br /&gt;
Ilya Prigogine: emergent properties, (they may offer analogues for living systems)&lt;br /&gt;
Francisco Varela &amp;amp; Humberto Maturana: theories of autopoiesis &lt;br /&gt;
Fritjof Capra: physicist (physics &amp;amp; metaphysics) web-like structure of all systems, &lt;br /&gt;
       interconnectedness of all parts&lt;br /&gt;
&lt;br /&gt;
For an especially concise reading on systems theory, cybernetics and the &lt;br /&gt;
Macy's Conference, refer to:&lt;br /&gt;
Mattelart &amp;amp; Mattelart (1998), Theories of Communication: A Short Introduction, Sage.&lt;br /&gt;
Chapter Three: Information Theory&lt;br /&gt;
&lt;br /&gt;
deconstruction&lt;br /&gt;
In some ways, deconstruction relates to versions of systems theory that &lt;br /&gt;
are concerned with &amp;quot;open systems;&amp;quot; that is, &lt;br /&gt;
the meaning and knowledge are unstable, in constant flux, and&lt;br /&gt;
in an extreme view, unknowable.&lt;br /&gt;
&lt;br /&gt;
The idea of deconstruction is attributed to literary theorist Jacques Derrida,&lt;br /&gt;
who uses the term to refer to practices of &amp;quot;reading&amp;quot; a text in such a way&lt;br /&gt;
that textual inconsistencies, contradictions and (binary) oppositions are&lt;br /&gt;
revealed. &lt;br /&gt;
&lt;br /&gt;
Like Barthes and Eco, Derrida believes that any text can be interpreted&lt;br /&gt;
in multiple ways that don't shake out into any one coherent idea.&lt;br /&gt;
Also like Barthes and Eco, in examining textual readings, Derrida studies&lt;br /&gt;
how language itself works, and argues that interpretative reading cannot &lt;br /&gt;
go beyond a certain point, or &amp;quot;aporia&amp;quot; (an impasse or confusion, puzzlement).&lt;br /&gt;
This approach is very different from earlier theories of language, which&lt;br /&gt;
were developed to explain semantic and other linguistic structures.&lt;br /&gt;
&lt;br /&gt;
(He was influenced by Heiddeger for you phenom phreaks out there.&lt;br /&gt;
However, unlike early phenomenologists, Derrida doesn't believe there is&lt;br /&gt;
an origin of experience.)&lt;br /&gt;
&lt;br /&gt;
To provide one example:&lt;br /&gt;
Derrida would not subscribe to the idea that there is one, say Greek, &lt;br /&gt;
etymological origin or ultimate root meaning of a word.&lt;br /&gt;
Rather, he would point out that we understand words &lt;br /&gt;
(among other things and ideas) in relation to each other (differeance): &lt;br /&gt;
we understand what &amp;quot;hot&amp;quot; means because we refer to its binary opposition -- &amp;quot;cold.&amp;quot;&lt;br /&gt;
But Derrida doesn't stop there -- he's not JUST concerned with words,&lt;br /&gt;
but with how language works; in this case, by binary oppositions.&lt;br /&gt;
(Note: he is concerned with origins to some degree, but looks at the &lt;br /&gt;
ways in which origins themselves lead to instability in meaning, and &lt;br /&gt;
how certain origins act as frames of reference or ways of thinking.)&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=297</id>
		<title>NOTES ON WOLFE</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=297"/>
		<updated>2010-11-24T18:32:58Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[IAT810:Current_events]]&lt;br /&gt;
&lt;br /&gt;
You should be on at least your second reading of the Wolfe chapters.&lt;br /&gt;
&lt;br /&gt;
As promised, here is brief background information.&lt;br /&gt;
Read what is below, try to understand it, put it in&lt;br /&gt;
the background of your attention, and concentrate&lt;br /&gt;
on what Wolfe is trying to say.&lt;br /&gt;
&lt;br /&gt;
For those of you who are &amp;quot;visual thinkers,&amp;quot; pay special&lt;br /&gt;
attention to the way he describes how Temple Grandin thinks.&lt;br /&gt;
&lt;br /&gt;
systems theory&lt;br /&gt;
The idea of &amp;quot;systems theory&amp;quot; is generally first attributed to  &lt;br /&gt;
biologist Karl Ludwig von Bertalanffy's General Systems Theory &lt;br /&gt;
(first proposed in the 1920s, refined in 1937 &amp;amp; widely published by 1950).&lt;br /&gt;
Bertalanffy tried to avoid reductionism (everything can be studied in parts to know the whole)&lt;br /&gt;
by looking for principles of a system over its organization, &lt;br /&gt;
and on an organism (and its relations) over its mechanisms.&lt;br /&gt;
&lt;br /&gt;
Following Bertalanffy, other theorists strive to find generalizable principles&lt;br /&gt;
for systems ranging from the I Ching to thermodynamics, human organizations,&lt;br /&gt;
educational systems, evolution and computing, to name a few.&lt;br /&gt;
.&lt;br /&gt;
A major aspect to keep in mind is that the focus is on &lt;br /&gt;
the whole system and interrelations among parts, not on individual parts.&lt;br /&gt;
For this reason, many versions of systems theory developed from the assumption&lt;br /&gt;
that systems are &amp;quot;closed&amp;quot; to more indeterminant, &amp;quot;open systems.&amp;quot;&lt;br /&gt;
(Sounds like Eco's essay?) &lt;br /&gt;
&lt;br /&gt;
In SIAT, you will probably hear references to these &amp;quot;systems science&amp;quot; thinkers:&lt;br /&gt;
Ilya Prigogine: emergent properties, (they may offer analogues for living systems)&lt;br /&gt;
Francisco Varela &amp;amp; Humberto Maturana: theories of autopoiesis &lt;br /&gt;
Fritjof Capra: physicist (physics &amp;amp; metaphysics) web-like structure of all systems, &lt;br /&gt;
       interconnectedness of all parts&lt;br /&gt;
&lt;br /&gt;
For an especially concise reading on systems theory, cybernetics and the &lt;br /&gt;
Macy's Conference, refer to:&lt;br /&gt;
Mattelart &amp;amp; Mattelart (1998), Theories of Communication: A Short Introduction, Sage.&lt;br /&gt;
Chapter Three: Information Theory&lt;br /&gt;
&lt;br /&gt;
deconstruction&lt;br /&gt;
In some ways, deconstruction relates to versions of systems theory that &lt;br /&gt;
are concerned with &amp;quot;open systems;&amp;quot; that is, &lt;br /&gt;
the meaning and knowledge are unstable, in constant flux, and&lt;br /&gt;
in an extreme view, unknowable.&lt;br /&gt;
&lt;br /&gt;
The idea of deconstruction is attributed to literary theorist Jacques Derrida,&lt;br /&gt;
who uses the term to refer to practices of &amp;quot;reading&amp;quot; a text in such a way&lt;br /&gt;
that textual inconsistencies, contradictions and (binary) oppositions are&lt;br /&gt;
revealed. &lt;br /&gt;
&lt;br /&gt;
Like Barthes and Eco, Derrida believes that any text can be interpreted&lt;br /&gt;
in multiple ways that don't shake out into any one coherent idea.&lt;br /&gt;
Also like Barthes and Eco, in examining textual readings, Derrida studies&lt;br /&gt;
how language itself works, and argues that interpretative reading cannot &lt;br /&gt;
go beyond a certain point, or &amp;quot;aporia&amp;quot; (an impasse or confusion, puzzlement).&lt;br /&gt;
This approach is very different from earlier theories of language, which&lt;br /&gt;
were developed to explain semantic and other linguistic structures.&lt;br /&gt;
&lt;br /&gt;
(He was influenced by Heiddeger for you phenom phreaks out there.&lt;br /&gt;
However, unlike early phenomenologists, Derrida doesn't believe there is&lt;br /&gt;
an origin of experience.)&lt;br /&gt;
&lt;br /&gt;
To provide one example:&lt;br /&gt;
Derrida would not subscribe to the idea that there is one, say Greek, &lt;br /&gt;
etymological origin or ultimate root meaning of a word.&lt;br /&gt;
Rather, he would point out that we understand words &lt;br /&gt;
(among other things and ideas) in relation to each other (differeance): &lt;br /&gt;
we understand what &amp;quot;hot&amp;quot; means because we refer to its binary opposition -- &amp;quot;cold.&amp;quot;&lt;br /&gt;
But Derrida doesn't stop there -- he's not JUST concerned with words,&lt;br /&gt;
but with how language works; in this case, by binary oppositions.&lt;br /&gt;
(Note: he is concerned with origins to some degree, but looks at the &lt;br /&gt;
ways in which origins themselves lead to instability in meaning, and &lt;br /&gt;
how certain origins act as frames of reference or ways of thinking.)&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=296</id>
		<title>NOTES ON WOLFE</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=296"/>
		<updated>2010-11-24T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Current events]]&lt;br /&gt;
&lt;br /&gt;
You should be on at least your second reading of the Wolfe chapters.&lt;br /&gt;
&lt;br /&gt;
As promised, here is brief background information.&lt;br /&gt;
Read what is below, try to understand it, put it in&lt;br /&gt;
the background of your attention, and concentrate&lt;br /&gt;
on what Wolfe is trying to say.&lt;br /&gt;
&lt;br /&gt;
For those of you who are &amp;quot;visual thinkers,&amp;quot; pay special&lt;br /&gt;
attention to the way he describes how Temple Grandin thinks.&lt;br /&gt;
&lt;br /&gt;
systems theory&lt;br /&gt;
The idea of &amp;quot;systems theory&amp;quot; is generally first attributed to  &lt;br /&gt;
biologist Karl Ludwig von Bertalanffy's General Systems Theory &lt;br /&gt;
(first proposed in the 1920s, refined in 1937 &amp;amp; widely published by 1950).&lt;br /&gt;
Bertalanffy tried to avoid reductionism (everything can be studied in parts to know the whole)&lt;br /&gt;
by looking for principles of a system over its organization, &lt;br /&gt;
and on an organism (and its relations) over its mechanisms.&lt;br /&gt;
&lt;br /&gt;
Following Bertalanffy, other theorists strive to find generalizable principles&lt;br /&gt;
for systems ranging from the I Ching to thermodynamics, human organizations,&lt;br /&gt;
educational systems, evolution and computing, to name a few.&lt;br /&gt;
.&lt;br /&gt;
A major aspect to keep in mind is that the focus is on &lt;br /&gt;
the whole system and interrelations among parts, not on individual parts.&lt;br /&gt;
For this reason, many versions of systems theory developed from the assumption&lt;br /&gt;
that systems are &amp;quot;closed&amp;quot; to more indeterminant, &amp;quot;open systems.&amp;quot;&lt;br /&gt;
(Sounds like Eco's essay?) &lt;br /&gt;
&lt;br /&gt;
In SIAT, you will probably hear references to these &amp;quot;systems science&amp;quot; thinkers:&lt;br /&gt;
Ilya Prigogine: emergent properties, (they may offer analogues for living systems)&lt;br /&gt;
Francisco Varela &amp;amp; Humberto Maturana: theories of autopoiesis &lt;br /&gt;
Fritjof Capra: physicist (physics &amp;amp; metaphysics) web-like structure of all systems, &lt;br /&gt;
       interconnectedness of all parts&lt;br /&gt;
&lt;br /&gt;
For an especially concise reading on systems theory, cybernetics and the &lt;br /&gt;
Macy's Conference, refer to:&lt;br /&gt;
Mattelart &amp;amp; Mattelart (1998), Theories of Communication: A Short Introduction, Sage.&lt;br /&gt;
Chapter Three: Information Theory&lt;br /&gt;
&lt;br /&gt;
deconstruction&lt;br /&gt;
In some ways, deconstruction relates to versions of systems theory that &lt;br /&gt;
are concerned with &amp;quot;open systems;&amp;quot; that is, &lt;br /&gt;
the meaning and knowledge are unstable, in constant flux, and&lt;br /&gt;
in an extreme view, unknowable.&lt;br /&gt;
&lt;br /&gt;
The idea of deconstruction is attributed to literary theorist Jacques Derrida,&lt;br /&gt;
who uses the term to refer to practices of &amp;quot;reading&amp;quot; a text in such a way&lt;br /&gt;
that textual inconsistencies, contradictions and (binary) oppositions are&lt;br /&gt;
revealed. &lt;br /&gt;
&lt;br /&gt;
Like Barthes and Eco, Derrida believes that any text can be interpreted&lt;br /&gt;
in multiple ways that don't shake out into any one coherent idea.&lt;br /&gt;
Also like Barthes and Eco, in examining textual readings, Derrida studies&lt;br /&gt;
how language itself works, and argues that interpretative reading cannot &lt;br /&gt;
go beyond a certain point, or &amp;quot;aporia&amp;quot; (an impasse or confusion, puzzlement).&lt;br /&gt;
This approach is very different from earlier theories of language, which&lt;br /&gt;
were developed to explain semantic and other linguistic structures.&lt;br /&gt;
&lt;br /&gt;
(He was influenced by Heiddeger for you phenom phreaks out there.&lt;br /&gt;
However, unlike early phenomenologists, Derrida doesn't believe there is&lt;br /&gt;
an origin of experience.)&lt;br /&gt;
&lt;br /&gt;
To provide one example:&lt;br /&gt;
Derrida would not subscribe to the idea that there is one, say Greek, &lt;br /&gt;
etymological origin or ultimate root meaning of a word.&lt;br /&gt;
Rather, he would point out that we understand words &lt;br /&gt;
(among other things and ideas) in relation to each other (differeance): &lt;br /&gt;
we understand what &amp;quot;hot&amp;quot; means because we refer to its binary opposition -- &amp;quot;cold.&amp;quot;&lt;br /&gt;
But Derrida doesn't stop there -- he's not JUST concerned with words,&lt;br /&gt;
but with how language works; in this case, by binary oppositions.&lt;br /&gt;
(Note: he is concerned with origins to some degree, but looks at the &lt;br /&gt;
ways in which origins themselves lead to instability in meaning, and &lt;br /&gt;
how certain origins act as frames of reference or ways of thinking.)&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=295</id>
		<title>NOTES ON WOLFE</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=NOTES_ON_WOLFE&amp;diff=295"/>
		<updated>2010-11-24T18:31:28Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: Created page with &amp;quot;You should be on at least your second reading of the Wolfe chapters.  As promised, here is brief background information. Read what is below, try to understand it, put it in the b…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You should be on at least your second reading of the Wolfe chapters.&lt;br /&gt;
&lt;br /&gt;
As promised, here is brief background information.&lt;br /&gt;
Read what is below, try to understand it, put it in&lt;br /&gt;
the background of your attention, and concentrate&lt;br /&gt;
on what Wolfe is trying to say.&lt;br /&gt;
&lt;br /&gt;
For those of you who are &amp;quot;visual thinkers,&amp;quot; pay special&lt;br /&gt;
attention to the way he describes how Temple Grandin thinks.&lt;br /&gt;
&lt;br /&gt;
systems theory&lt;br /&gt;
The idea of &amp;quot;systems theory&amp;quot; is generally first attributed to  &lt;br /&gt;
biologist Karl Ludwig von Bertalanffy's General Systems Theory &lt;br /&gt;
(first proposed in the 1920s, refined in 1937 &amp;amp; widely published by 1950).&lt;br /&gt;
Bertalanffy tried to avoid reductionism (everything can be studied in parts to know the whole)&lt;br /&gt;
by looking for principles of a system over its organization, &lt;br /&gt;
and on an organism (and its relations) over its mechanisms.&lt;br /&gt;
&lt;br /&gt;
Following Bertalanffy, other theorists strive to find generalizable principles&lt;br /&gt;
for systems ranging from the I Ching to thermodynamics, human organizations,&lt;br /&gt;
educational systems, evolution and computing, to name a few.&lt;br /&gt;
.&lt;br /&gt;
A major aspect to keep in mind is that the focus is on &lt;br /&gt;
the whole system and interrelations among parts, not on individual parts.&lt;br /&gt;
For this reason, many versions of systems theory developed from the assumption&lt;br /&gt;
that systems are &amp;quot;closed&amp;quot; to more indeterminant, &amp;quot;open systems.&amp;quot;&lt;br /&gt;
(Sounds like Eco's essay?) &lt;br /&gt;
&lt;br /&gt;
In SIAT, you will probably hear references to these &amp;quot;systems science&amp;quot; thinkers:&lt;br /&gt;
Ilya Prigogine: emergent properties, (they may offer analogues for living systems)&lt;br /&gt;
Francisco Varela &amp;amp; Humberto Maturana: theories of autopoiesis &lt;br /&gt;
Fritjof Capra: physicist (physics &amp;amp; metaphysics) web-like structure of all systems, &lt;br /&gt;
       interconnectedness of all parts&lt;br /&gt;
&lt;br /&gt;
For an especially concise reading on systems theory, cybernetics and the &lt;br /&gt;
Macy's Conference, refer to:&lt;br /&gt;
Mattelart &amp;amp; Mattelart (1998), Theories of Communication: A Short Introduction, Sage.&lt;br /&gt;
Chapter Three: Information Theory&lt;br /&gt;
&lt;br /&gt;
deconstruction&lt;br /&gt;
In some ways, deconstruction relates to versions of systems theory that &lt;br /&gt;
are concerned with &amp;quot;open systems;&amp;quot; that is, &lt;br /&gt;
the meaning and knowledge are unstable, in constant flux, and&lt;br /&gt;
in an extreme view, unknowable.&lt;br /&gt;
&lt;br /&gt;
The idea of deconstruction is attributed to literary theorist Jacques Derrida,&lt;br /&gt;
who uses the term to refer to practices of &amp;quot;reading&amp;quot; a text in such a way&lt;br /&gt;
that textual inconsistencies, contradictions and (binary) oppositions are&lt;br /&gt;
revealed. &lt;br /&gt;
&lt;br /&gt;
Like Barthes and Eco, Derrida believes that any text can be interpreted&lt;br /&gt;
in multiple ways that don't shake out into any one coherent idea.&lt;br /&gt;
Also like Barthes and Eco, in examining textual readings, Derrida studies&lt;br /&gt;
how language itself works, and argues that interpretative reading cannot &lt;br /&gt;
go beyond a certain point, or &amp;quot;aporia&amp;quot; (an impasse or confusion, puzzlement).&lt;br /&gt;
This approach is very different from earlier theories of language, which&lt;br /&gt;
were developed to explain semantic and other linguistic structures.&lt;br /&gt;
&lt;br /&gt;
(He was influenced by Heiddeger for you phenom phreaks out there.&lt;br /&gt;
However, unlike early phenomenologists, Derrida doesn't believe there is&lt;br /&gt;
an origin of experience.)&lt;br /&gt;
&lt;br /&gt;
To provide one example:&lt;br /&gt;
Derrida would not subscribe to the idea that there is one, say Greek, &lt;br /&gt;
etymological origin or ultimate root meaning of a word.&lt;br /&gt;
Rather, he would point out that we understand words &lt;br /&gt;
(among other things and ideas) in relation to each other (differeance): &lt;br /&gt;
we understand what &amp;quot;hot&amp;quot; means because we refer to its binary opposition -- &amp;quot;cold.&amp;quot;&lt;br /&gt;
But Derrida doesn't stop there -- he's not JUST concerned with words,&lt;br /&gt;
but with how language works; in this case, by binary oppositions.&lt;br /&gt;
(Note: he is concerned with origins to some degree, but looks at the &lt;br /&gt;
ways in which origins themselves lead to instability in meaning, and &lt;br /&gt;
how certain origins act as frames of reference or ways of thinking.)&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=294</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=294"/>
		<updated>2010-11-24T18:31:07Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE''' [[NOTES ON WOLFE]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 14, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
c) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 14 : DEC07''' '''EMBODIMENT PART TWO: Who's Body?''' &amp;gt;&amp;gt; MOVED FROM NOV30&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolfe: Chapter 6): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Veenema &amp;amp; Gardner): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Multimedia_and_Multiple_Intelligences.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=293</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=293"/>
		<updated>2010-11-24T18:23:35Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
c) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 14 : DEC07''' '''EMBODIMENT PART TWO: Who's Body?''' &amp;gt;&amp;gt; MOVED FROM NOV30&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolfe: Chapter 6): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Veenema &amp;amp; Gardner): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Multimedia_and_Multiple_Intelligences.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Multimedia_and_Multiple_Intelligences.pdf&amp;diff=292</id>
		<title>File:Multimedia and Multiple Intelligences.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Multimedia_and_Multiple_Intelligences.pdf&amp;diff=292"/>
		<updated>2010-11-24T18:22:23Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=291</id>
		<title>IAT810:Community Portal</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=291"/>
		<updated>2010-11-24T18:14:24Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FINAL PROJECT MILESTONES==&lt;br /&gt;
&lt;br /&gt;
'''November 9th&lt;br /&gt;
&lt;br /&gt;
JV: basic structure &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
EA: outline &amp;amp; references&lt;br /&gt;
&lt;br /&gt;
DOC:  I plan to have a rough draft in which a few ideas are fleshed out and I have something to work with.&lt;br /&gt;
&lt;br /&gt;
LLC:  Approval article format, list of artists, basic concept proposal Leonardo paper&lt;br /&gt;
&lt;br /&gt;
JO: basic structure and argument&lt;br /&gt;
&lt;br /&gt;
BF: Research on the methodology&lt;br /&gt;
&lt;br /&gt;
Leila: close reading and working on basic concept and ideas of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 16th&lt;br /&gt;
&lt;br /&gt;
LLC:  clarify current challenges with Diane/Meehae&lt;br /&gt;
&lt;br /&gt;
BF: Still working on proposed methodology &lt;br /&gt;
&lt;br /&gt;
Leila : Write preliminary outline of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 23rd&lt;br /&gt;
&lt;br /&gt;
TF: See Haptic Creature, first draft and bibliography&lt;br /&gt;
&lt;br /&gt;
JV: in-class discussion of concept and publication roots&lt;br /&gt;
&lt;br /&gt;
EA: first draft &amp;amp; editing&lt;br /&gt;
&lt;br /&gt;
DOC: analysis of first draft&lt;br /&gt;
&lt;br /&gt;
JO: present the examples and first draft&lt;br /&gt;
&lt;br /&gt;
LLC: draft &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
BF: Finalizing the new Methodology &lt;br /&gt;
&lt;br /&gt;
Leila: First draft of final paper  &lt;br /&gt;
&lt;br /&gt;
MA: First draft&lt;br /&gt;
&lt;br /&gt;
'''December 7th LAST DAY OF CLASS: PAPERS DUE'''&lt;br /&gt;
&lt;br /&gt;
==FINAL PAPER ADVICE - DGr 23NOV2010==&lt;br /&gt;
&lt;br /&gt;
In order to situate your position or perspective,&lt;br /&gt;
it is most useful to know what other perspectives&lt;br /&gt;
are out there. &lt;br /&gt;
How do you find them?&lt;br /&gt;
&lt;br /&gt;
In the sciences, finding a meta analysis is the most straightforward approach.&lt;br /&gt;
&lt;br /&gt;
science: meta analysis&lt;br /&gt;
Example: Immersive VR is used for many different&lt;br /&gt;
therapeutic purposes. Instead of finding 20+ papers&lt;br /&gt;
that deal with this issue, it is better to START with&lt;br /&gt;
a &amp;quot;meta analysis.&amp;quot; That is, someone who has read those&lt;br /&gt;
20+ papers, categorized them, and has something to&lt;br /&gt;
say about them. Think of it as an overview.&lt;br /&gt;
&lt;br /&gt;
When you read the diversities of approaches, one will&lt;br /&gt;
probably strongly resonate with your idea, AND you &lt;br /&gt;
have alternate ideas ready to cite. Obviously, you'd need&lt;br /&gt;
to then hone in on the approach you have identified with&lt;br /&gt;
in more depth.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
In the arts &amp;amp; humanities, it is more difficult.&lt;br /&gt;
Wikipedia is only moderately useful, and often has &lt;br /&gt;
incorrect or dubious information. Nonetheless, you&lt;br /&gt;
may want to look at the bibliography at the bottom&lt;br /&gt;
of the entry, and see if you recognize any authors.&lt;br /&gt;
Use a very critical eye.&lt;br /&gt;
&lt;br /&gt;
meta analyses?&lt;br /&gt;
These are less common; it is usually easier to find them in book form. &lt;br /&gt;
Note: It is easier to start with an art or humanities database, not google.&lt;br /&gt;
&lt;br /&gt;
If that doesn't work . . .&lt;br /&gt;
the next thing to try is to find an encyclopedia of your topic, &lt;br /&gt;
published by a reputable press (Oxford, Routledge, UMinnesota, MIT, etc.).&lt;br /&gt;
    The book Meehae showed us about art, for example, was Methodologies of Art.&lt;br /&gt;
     For Parjad, that might be an Encyclopedia of Performance Art or &lt;br /&gt;
     Performance: Critical Concepts in Literary and Cultural Studies, &lt;br /&gt;
          Philip Auslander (Routledge).&lt;br /&gt;
     More to the point would be: &lt;br /&gt;
    The Potentials of Spaces: The Theory &amp;amp; Practice of Scenography &lt;br /&gt;
    &amp;amp; Performance, Intellect Press, or&lt;br /&gt;
    The Cambridge Introduction to Scenography.&lt;br /&gt;
     (Intellect Press is okay, but the table of contents reveals that&lt;br /&gt;
      this book would be more useful in providing specific examples.&lt;br /&gt;
      It doesn't seem to cover a wide range of perspectives.&lt;br /&gt;
      The Cambridge book does seem to cover a wide range of perspectives,&lt;br /&gt;
      so I'd go with that one first.)&lt;br /&gt;
&lt;br /&gt;
Or, you can hone in more specifically on your topic. &lt;br /&gt;
For Erin, that would be, say, self &amp;amp; subjectivity.&lt;br /&gt;
Some examples would be:&lt;br /&gt;
Virtual Anxiety: Photography, New Technologies and Subjectivity, Sarah Kember, (Manchester).&lt;br /&gt;
    However, Manchester is a publisher I am unfamiliar with, &lt;br /&gt;
    the author is someone I am not familiar with, &lt;br /&gt;
    it was published in 1998, and I cannot search inside it.&lt;br /&gt;
    So this would be a pretty serious gamble &amp;amp; potential waste of time.&lt;br /&gt;
&lt;br /&gt;
Instead, I'd look at:&lt;br /&gt;
1. Concepts of the Self, Anthony Elliott (Polity). &lt;br /&gt;
    only vaguely familiar with the publisher, but seems to have a wide range&lt;br /&gt;
2. Subjectivity: Theories of the Self from Freud to Haraway, Nick Mansfield, NYU Press.&lt;br /&gt;
     Pretty good publisher, AND, since it mentions Haraway, &lt;br /&gt;
     issues of technology are likely to be covered.&lt;br /&gt;
3. Self and Subjectivity, (Blackwell).&lt;br /&gt;
     Reputable publisher, table of contents seems to cover a broad range.&lt;br /&gt;
     So, this might be useful to scan/look over, but &lt;br /&gt;
     doesn't cover any pomo/posthuman ideas or technology per se.&lt;br /&gt;
4. Digital Technologies of the Self, Yasmine Abbas &amp;amp; Fred Dervin, (Cambridge Scholars).&lt;br /&gt;
     Seems okay -- covers the ideas + technology, but seems oddly too specific. &lt;br /&gt;
     Nothing about photography per se.&lt;br /&gt;
5. Life on the Screen: Identity in the Age of the Internet, or&lt;br /&gt;
    The Second Self, Sherry Turkle (MIT Press).&lt;br /&gt;
     Good publisher, canonical books on the self &amp;amp; the Internet.&lt;br /&gt;
     However, Turkle pretty much comes from one point of view,&lt;br /&gt;
     and these books are a bit old. Moderately useful.&lt;br /&gt;
6. Self/Image: Technology, Representation, and the Contemporary Subject, Amelia Jones, (Routledge).&lt;br /&gt;
     Stellar publisher, title suggests it may cover all the issues, well-known author,&lt;br /&gt;
     has the bonus of covering many kinds of art.&lt;br /&gt;
     If it were me and the clock was ticking, I'd go with this one.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Be sure to set time limits -- in this case of basic identification,&lt;br /&gt;
I'd limit your search to 20-30 minutes. If you are getting&lt;br /&gt;
closer to what you need in that amount of time, continue.&lt;br /&gt;
If not, bail &amp;amp; try another route.&lt;br /&gt;
&lt;br /&gt;
Also, don't forget that we have experts in SIAT, so asking&lt;br /&gt;
one who is an expert in your topic area is a good idea.&lt;br /&gt;
In Computer Science, there is a lot of agreement.&lt;br /&gt;
In other fields, there is more multiplicity of contesting ideas.&lt;br /&gt;
&lt;br /&gt;
==ANNOTATED BIB ADVICE: DGr 23NOV2010==&lt;br /&gt;
&lt;br /&gt;
'''Masters' students do not need to create an&lt;br /&gt;
annotated bibliography.''' Nonetheless, it is&lt;br /&gt;
a good idea to start one anyway, because it&lt;br /&gt;
will make writing your thesis easier.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''PhD students need to create an annotated &lt;br /&gt;
bibliography,''' which comprises readings &lt;br /&gt;
(and, say, examples of art or media) that covers information&lt;br /&gt;
(or a landscape of) their field. Their supervisor and&lt;br /&gt;
committee members review this to ensure that it&lt;br /&gt;
is not missing important areas or ideas.&lt;br /&gt;
&lt;br /&gt;
These students are expected to become&lt;br /&gt;
experts in their fields, so they need to know what &lt;br /&gt;
knowledge comprises that field. Usually, an &lt;br /&gt;
annotated bibliography includes about 100 entries. &lt;br /&gt;
The number is not as important as ensuring&lt;br /&gt;
that information about the field is covered.&lt;br /&gt;
&lt;br /&gt;
Annotated bibliographies also serve to limit &lt;br /&gt;
what kinds of questions may be asked during the &lt;br /&gt;
comprehensive exam, which is a test of a student's &lt;br /&gt;
knowledge of his or her field.&lt;br /&gt;
&lt;br /&gt;
Advice to the wise: '''it is NOT a good idea to start&lt;br /&gt;
an annotated bibliography in earnest until you&lt;br /&gt;
have a solid research question.''' WIthout one, you&lt;br /&gt;
are likely to spin out into the netherworld of&lt;br /&gt;
confusion and angst. In many ways, this is the most&lt;br /&gt;
difficult part of working toward a PhD.&lt;br /&gt;
&lt;br /&gt;
'''Once the comprehensive exam is done, the PhD&lt;br /&gt;
candidate writes a proposal''' that specifically addresses&lt;br /&gt;
their research question -- a kind of &amp;quot;how I plan to&lt;br /&gt;
approach and structure my dissertation.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=290</id>
		<title>IAT810:Community Portal</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=290"/>
		<updated>2010-11-24T18:11:17Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FINAL PROJECT MILESTONES==&lt;br /&gt;
&lt;br /&gt;
'''November 9th&lt;br /&gt;
&lt;br /&gt;
JV: basic structure &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
EA: outline &amp;amp; references&lt;br /&gt;
&lt;br /&gt;
DOC:  I plan to have a rough draft in which a few ideas are fleshed out and I have something to work with.&lt;br /&gt;
&lt;br /&gt;
LLC:  Approval article format, list of artists, basic concept proposal Leonardo paper&lt;br /&gt;
&lt;br /&gt;
JO: basic structure and argument&lt;br /&gt;
&lt;br /&gt;
BF: Research on the methodology&lt;br /&gt;
&lt;br /&gt;
Leila: close reading and working on basic concept and ideas of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 16th&lt;br /&gt;
&lt;br /&gt;
LLC:  clarify current challenges with Diane/Meehae&lt;br /&gt;
&lt;br /&gt;
BF: Still working on proposed methodology &lt;br /&gt;
&lt;br /&gt;
Leila : Write preliminary outline of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 23rd&lt;br /&gt;
&lt;br /&gt;
TF: See Haptic Creature, first draft and bibliography&lt;br /&gt;
&lt;br /&gt;
JV: in-class discussion of concept and publication roots&lt;br /&gt;
&lt;br /&gt;
EA: first draft &amp;amp; editing&lt;br /&gt;
&lt;br /&gt;
DOC: analysis of first draft&lt;br /&gt;
&lt;br /&gt;
JO: present the examples and first draft&lt;br /&gt;
&lt;br /&gt;
LLC: draft &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
BF: Finalizing the new Methodology &lt;br /&gt;
&lt;br /&gt;
Leila: First draft of final paper  &lt;br /&gt;
&lt;br /&gt;
MA: First draft&lt;br /&gt;
&lt;br /&gt;
'''December 7th LAST DAY OF CLASS: PAPERS DUE'''&lt;br /&gt;
&lt;br /&gt;
==FINAL PAPER ADVICE - DGr 23NOV2010==&lt;br /&gt;
&lt;br /&gt;
In order to situate your position or perspective,&lt;br /&gt;
it is most useful to know what other perspectives&lt;br /&gt;
are out there. &lt;br /&gt;
How do you find them?&lt;br /&gt;
&lt;br /&gt;
In the sciences, finding a meta analysis is the most straightforward approach.&lt;br /&gt;
&lt;br /&gt;
science: meta analysis&lt;br /&gt;
Example: Immersive VR is used for many different&lt;br /&gt;
therapeutic purposes. Instead of finding 20+ papers&lt;br /&gt;
that deal with this issue, it is better to START with&lt;br /&gt;
a &amp;quot;meta analysis.&amp;quot; That is, someone who has read those&lt;br /&gt;
20+ papers, categorized them, and has something to&lt;br /&gt;
say about them. Think of it as an overview.&lt;br /&gt;
&lt;br /&gt;
When you read the diversities of approaches, one will&lt;br /&gt;
probably strongly resonate with your idea, AND you &lt;br /&gt;
have alternate ideas ready to cite. Obviously, you'd need&lt;br /&gt;
to then hone in on the approach you have identified with&lt;br /&gt;
in more depth.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
In the arts &amp;amp; humanities, it is more difficult.&lt;br /&gt;
Wikipedia is only moderately useful, and often has &lt;br /&gt;
incorrect or dubious information. Nonetheless, you&lt;br /&gt;
may want to look at the bibliography at the bottom&lt;br /&gt;
of the entry, and see if you recognize any authors.&lt;br /&gt;
Use a very critical eye.&lt;br /&gt;
&lt;br /&gt;
meta analyses?&lt;br /&gt;
These are less common; it is usually easier to find them in book form. &lt;br /&gt;
Note: It is easier to start with an art or humanities database, not google.&lt;br /&gt;
&lt;br /&gt;
If that doesn't work . . .&lt;br /&gt;
the next thing to try is to find an encyclopedia of your topic, &lt;br /&gt;
published by a reputable press (Oxford, Routledge, UMinnesota, MIT, etc.).&lt;br /&gt;
    The book Meehae showed us about art, for example, was Methodologies of Art.&lt;br /&gt;
     For Parjad, that might be an Encyclopedia of Performance Art or &lt;br /&gt;
     Performance: Critical Concepts in Literary and Cultural Studies, &lt;br /&gt;
          Philip Auslander (Routledge).&lt;br /&gt;
     More to the point would be: &lt;br /&gt;
    The Potentials of Spaces: The Theory &amp;amp; Practice of Scenography &lt;br /&gt;
    &amp;amp; Performance, Intellect Press, or&lt;br /&gt;
    The Cambridge Introduction to Scenography.&lt;br /&gt;
     (Intellect Press is okay, but the table of contents reveals that&lt;br /&gt;
      this book would be more useful in providing specific examples.&lt;br /&gt;
      It doesn't seem to cover a wide range of perspectives.&lt;br /&gt;
      The Cambridge book does seem to cover a wide range of perspectives,&lt;br /&gt;
      so I'd go with that one first.)&lt;br /&gt;
&lt;br /&gt;
Or, you can hone in more specifically on your topic. &lt;br /&gt;
For Erin, that would be, say, self &amp;amp; subjectivity.&lt;br /&gt;
Some examples would be:&lt;br /&gt;
Virtual Anxiety: Photography, New Technologies and Subjectivity, Sarah Kember, (Manchester).&lt;br /&gt;
    However, Manchester is a publisher I am unfamiliar with, &lt;br /&gt;
    the author is someone I am not familiar with, &lt;br /&gt;
    it was published in 1998, and I cannot search inside it.&lt;br /&gt;
    So this would be a pretty serious gamble &amp;amp; potential waste of time.&lt;br /&gt;
&lt;br /&gt;
Instead, I'd look at:&lt;br /&gt;
1. Concepts of the Self, Anthony Elliott (Polity). &lt;br /&gt;
    only vaguely familiar with the publisher, but seems to have a wide range&lt;br /&gt;
2. Subjectivity: Theories of the Self from Freud to Haraway, Nick Mansfield, NYU Press.&lt;br /&gt;
     Pretty good publisher, AND, since it mentions Haraway, &lt;br /&gt;
     issues of technology are likely to be covered.&lt;br /&gt;
3. Self and Subjectivity, (Blackwell).&lt;br /&gt;
     Reputable publisher, table of contents seems to cover a broad range.&lt;br /&gt;
     So, this might be useful to scan/look over, but &lt;br /&gt;
     doesn't cover any pomo/posthuman ideas or technology per se.&lt;br /&gt;
4. Digital Technologies of the Self, Yasmine Abbas &amp;amp; Fred Dervin, (Cambridge Scholars).&lt;br /&gt;
     Seems okay -- covers the ideas + technology, but seems oddly too specific. &lt;br /&gt;
     Nothing about photography per se.&lt;br /&gt;
5. Life on the Screen: Identity in the Age of the Internet, or&lt;br /&gt;
    The Second Self, Sherry Turkle (MIT Press).&lt;br /&gt;
     Good publisher, canonical books on the self &amp;amp; the Internet.&lt;br /&gt;
     However, Turkle pretty much comes from one point of view,&lt;br /&gt;
     and these books are a bit old. Moderately useful.&lt;br /&gt;
6. Self/Image: Technology, Representation, and the Contemporary Subject, Amelia Jones, (Routledge).&lt;br /&gt;
     Stellar publisher, title suggests it may cover all the issues, well-known author,&lt;br /&gt;
     has the bonus of covering many kinds of art.&lt;br /&gt;
     If it were me and the clock was ticking, I'd go with this one.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Be sure to set time limits -- in this case of basic identification,&lt;br /&gt;
I'd limit your search to 20-30 minutes. If you are getting&lt;br /&gt;
closer to what you need in that amount of time, continue.&lt;br /&gt;
If not, bail &amp;amp; try another route.&lt;br /&gt;
&lt;br /&gt;
Also, don't forget that we have experts in SIAT, so asking&lt;br /&gt;
one who is an expert in your topic area is a good idea.&lt;br /&gt;
In Computer Science, there is a lot of agreement.&lt;br /&gt;
In other fields, there is more multiplicity of contesting ideas.&lt;br /&gt;
&lt;br /&gt;
==ANNOTATED BIB ADVICE: DGr 23NOV2010==&lt;br /&gt;
&lt;br /&gt;
Masters' students do not need to create an&lt;br /&gt;
annotated bibliography. Nonetheless, it is&lt;br /&gt;
a good idea to start one anyway, because it&lt;br /&gt;
will make writing your thesis easier.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
PhD students need to create an annotated &lt;br /&gt;
bibliography, which comprises readings &lt;br /&gt;
(and, say, examples of art or media) that covers information&lt;br /&gt;
(or a landscape of) their field. Their supervisor and&lt;br /&gt;
committee members review this to ensure that it&lt;br /&gt;
is not missing important areas or ideas.&lt;br /&gt;
&lt;br /&gt;
These students are expected to become&lt;br /&gt;
experts in their fields, so they need to know what &lt;br /&gt;
knowledge comprises that field. Usually, an &lt;br /&gt;
annotated bibliography includes about 100 entries. &lt;br /&gt;
The number is not as important as ensuring&lt;br /&gt;
that information about the field is covered.&lt;br /&gt;
&lt;br /&gt;
Annotated bibliographies also serve to limit &lt;br /&gt;
what kinds of questions may be asked during the &lt;br /&gt;
comprehensive exam, which is a test of a student's &lt;br /&gt;
knowledge of his or her field.&lt;br /&gt;
&lt;br /&gt;
Advice to the wise: it is NOT a good idea to start&lt;br /&gt;
an annotated bibliography in earnest until you&lt;br /&gt;
have a solid research question. WIthout one, you&lt;br /&gt;
are likely to spin out into the netherworld of&lt;br /&gt;
confusion and angst. In many ways, this is the most&lt;br /&gt;
difficult part of working toward a PhD.&lt;br /&gt;
&lt;br /&gt;
Once the comprehensive exam is done, the PhD&lt;br /&gt;
candidate writes a proposal that specifically addresses&lt;br /&gt;
their research question -- a kind of &amp;quot;how I plan to&lt;br /&gt;
approach and structure my dissertation.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=289</id>
		<title>IAT810:Community Portal</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=289"/>
		<updated>2010-11-24T18:09:53Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''FINAL PROJECT MILESTONES'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 9th&lt;br /&gt;
&lt;br /&gt;
JV: basic structure &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
EA: outline &amp;amp; references&lt;br /&gt;
&lt;br /&gt;
DOC:  I plan to have a rough draft in which a few ideas are fleshed out and I have something to work with.&lt;br /&gt;
&lt;br /&gt;
LLC:  Approval article format, list of artists, basic concept proposal Leonardo paper&lt;br /&gt;
&lt;br /&gt;
JO: basic structure and argument&lt;br /&gt;
&lt;br /&gt;
BF: Research on the methodology&lt;br /&gt;
&lt;br /&gt;
Leila: close reading and working on basic concept and ideas of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 16th&lt;br /&gt;
&lt;br /&gt;
LLC:  clarify current challenges with Diane/Meehae&lt;br /&gt;
&lt;br /&gt;
BF: Still working on proposed methodology &lt;br /&gt;
&lt;br /&gt;
Leila : Write preliminary outline of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 23rd&lt;br /&gt;
&lt;br /&gt;
TF: See Haptic Creature, first draft and bibliography&lt;br /&gt;
&lt;br /&gt;
JV: in-class discussion of concept and publication roots&lt;br /&gt;
&lt;br /&gt;
EA: first draft &amp;amp; editing&lt;br /&gt;
&lt;br /&gt;
DOC: analysis of first draft&lt;br /&gt;
&lt;br /&gt;
JO: present the examples and first draft&lt;br /&gt;
&lt;br /&gt;
LLC: draft &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
BF: Finalizing the new Methodology &lt;br /&gt;
&lt;br /&gt;
Leila: First draft of final paper  &lt;br /&gt;
&lt;br /&gt;
MA: First draft&lt;br /&gt;
&lt;br /&gt;
'''December 7th LAST DAY OF CLASS: PAPERS DUE'''&lt;br /&gt;
&lt;br /&gt;
==FINAL PAPER ADVICE - DGr 23NOV2010==&lt;br /&gt;
&lt;br /&gt;
In order to situate your position or perspective,&lt;br /&gt;
it is most useful to know what other perspectives&lt;br /&gt;
are out there. &lt;br /&gt;
How do you find them?&lt;br /&gt;
&lt;br /&gt;
In the sciences, finding a meta analysis is the most straightforward approach.&lt;br /&gt;
&lt;br /&gt;
science: meta analysis&lt;br /&gt;
Example: Immersive VR is used for many different&lt;br /&gt;
therapeutic purposes. Instead of finding 20+ papers&lt;br /&gt;
that deal with this issue, it is better to START with&lt;br /&gt;
a &amp;quot;meta analysis.&amp;quot; That is, someone who has read those&lt;br /&gt;
20+ papers, categorized them, and has something to&lt;br /&gt;
say about them. Think of it as an overview.&lt;br /&gt;
&lt;br /&gt;
When you read the diversities of approaches, one will&lt;br /&gt;
probably strongly resonate with your idea, AND you &lt;br /&gt;
have alternate ideas ready to cite. Obviously, you'd need&lt;br /&gt;
to then hone in on the approach you have identified with&lt;br /&gt;
in more depth.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
In the arts &amp;amp; humanities, it is more difficult.&lt;br /&gt;
Wikipedia is only moderately useful, and often has &lt;br /&gt;
incorrect or dubious information. Nonetheless, you&lt;br /&gt;
may want to look at the bibliography at the bottom&lt;br /&gt;
of the entry, and see if you recognize any authors.&lt;br /&gt;
Use a very critical eye.&lt;br /&gt;
&lt;br /&gt;
meta analyses?&lt;br /&gt;
These are less common; it is usually easier to find them in book form. &lt;br /&gt;
Note: It is easier to start with an art or humanities database, not google.&lt;br /&gt;
&lt;br /&gt;
If that doesn't work . . .&lt;br /&gt;
the next thing to try is to find an encyclopedia of your topic, &lt;br /&gt;
published by a reputable press (Oxford, Routledge, UMinnesota, MIT, etc.).&lt;br /&gt;
    The book Meehae showed us about art, for example, was Methodologies of Art.&lt;br /&gt;
     For Parjad, that might be an Encyclopedia of Performance Art or &lt;br /&gt;
     Performance: Critical Concepts in Literary and Cultural Studies, &lt;br /&gt;
          Philip Auslander (Routledge).&lt;br /&gt;
     More to the point would be: &lt;br /&gt;
    The Potentials of Spaces: The Theory &amp;amp; Practice of Scenography &lt;br /&gt;
    &amp;amp; Performance, Intellect Press, or&lt;br /&gt;
    The Cambridge Introduction to Scenography.&lt;br /&gt;
     (Intellect Press is okay, but the table of contents reveals that&lt;br /&gt;
      this book would be more useful in providing specific examples.&lt;br /&gt;
      It doesn't seem to cover a wide range of perspectives.&lt;br /&gt;
      The Cambridge book does seem to cover a wide range of perspectives,&lt;br /&gt;
      so I'd go with that one first.)&lt;br /&gt;
&lt;br /&gt;
Or, you can hone in more specifically on your topic. &lt;br /&gt;
For Erin, that would be, say, self &amp;amp; subjectivity.&lt;br /&gt;
Some examples would be:&lt;br /&gt;
Virtual Anxiety: Photography, New Technologies and Subjectivity, Sarah Kember, (Manchester).&lt;br /&gt;
    However, Manchester is a publisher I am unfamiliar with, &lt;br /&gt;
    the author is someone I am not familiar with, &lt;br /&gt;
    it was published in 1998, and I cannot search inside it.&lt;br /&gt;
    So this would be a pretty serious gamble &amp;amp; potential waste of time.&lt;br /&gt;
&lt;br /&gt;
Instead, I'd look at:&lt;br /&gt;
1. Concepts of the Self, Anthony Elliott (Polity). &lt;br /&gt;
    only vaguely familiar with the publisher, but seems to have a wide range&lt;br /&gt;
2. Subjectivity: Theories of the Self from Freud to Haraway, Nick Mansfield, NYU Press.&lt;br /&gt;
     Pretty good publisher, AND, since it mentions Haraway, &lt;br /&gt;
     issues of technology are likely to be covered.&lt;br /&gt;
3. Self and Subjectivity, (Blackwell).&lt;br /&gt;
     Reputable publisher, table of contents seems to cover a broad range.&lt;br /&gt;
     So, this might be useful to scan/look over, but &lt;br /&gt;
     doesn't cover any pomo/posthuman ideas or technology per se.&lt;br /&gt;
4. Digital Technologies of the Self, Yasmine Abbas &amp;amp; Fred Dervin, (Cambridge Scholars).&lt;br /&gt;
     Seems okay -- covers the ideas + technology, but seems oddly too specific. &lt;br /&gt;
     Nothing about photography per se.&lt;br /&gt;
5. Life on the Screen: Identity in the Age of the Internet, or&lt;br /&gt;
    The Second Self, Sherry Turkle (MIT Press).&lt;br /&gt;
     Good publisher, canonical books on the self &amp;amp; the Internet.&lt;br /&gt;
     However, Turkle pretty much comes from one point of view,&lt;br /&gt;
     and these books are a bit old. Moderately useful.&lt;br /&gt;
6. Self/Image: Technology, Representation, and the Contemporary Subject, Amelia Jones, (Routledge).&lt;br /&gt;
     Stellar publisher, title suggests it may cover all the issues, well-known author,&lt;br /&gt;
     has the bonus of covering many kinds of art.&lt;br /&gt;
     If it were me and the clock was ticking, I'd go with this one.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Be sure to set time limits -- in this case of basic identification,&lt;br /&gt;
I'd limit your search to 20-30 minutes. If you are getting&lt;br /&gt;
closer to what you need in that amount of time, continue.&lt;br /&gt;
If not, bail &amp;amp; try another route.&lt;br /&gt;
&lt;br /&gt;
Also, don't forget that we have experts in SIAT, so asking&lt;br /&gt;
one who is an expert in your topic area is a good idea.&lt;br /&gt;
In Computer Science, there is a lot of agreement.&lt;br /&gt;
In other fields, there is more multiplicity of contesting ideas.&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=288</id>
		<title>IAT810:Community Portal</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Community_Portal&amp;diff=288"/>
		<updated>2010-11-24T18:08:56Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''FINAL PROJECT MILESTONES'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 9th&lt;br /&gt;
&lt;br /&gt;
JV: basic structure &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
EA: outline &amp;amp; references&lt;br /&gt;
&lt;br /&gt;
DOC:  I plan to have a rough draft in which a few ideas are fleshed out and I have something to work with.&lt;br /&gt;
&lt;br /&gt;
LLC:  Approval article format, list of artists, basic concept proposal Leonardo paper&lt;br /&gt;
&lt;br /&gt;
JO: basic structure and argument&lt;br /&gt;
&lt;br /&gt;
BF: Research on the methodology&lt;br /&gt;
&lt;br /&gt;
Leila: close reading and working on basic concept and ideas of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 16th&lt;br /&gt;
&lt;br /&gt;
LLC:  clarify current challenges with Diane/Meehae&lt;br /&gt;
&lt;br /&gt;
BF: Still working on proposed methodology &lt;br /&gt;
&lt;br /&gt;
Leila : Write preliminary outline of paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''November 23rd&lt;br /&gt;
&lt;br /&gt;
TF: See Haptic Creature, first draft and bibliography&lt;br /&gt;
&lt;br /&gt;
JV: in-class discussion of concept and publication roots&lt;br /&gt;
&lt;br /&gt;
EA: first draft &amp;amp; editing&lt;br /&gt;
&lt;br /&gt;
DOC: analysis of first draft&lt;br /&gt;
&lt;br /&gt;
JO: present the examples and first draft&lt;br /&gt;
&lt;br /&gt;
LLC: draft &amp;amp; bibliography&lt;br /&gt;
&lt;br /&gt;
BF: Finalizing the new Methodology &lt;br /&gt;
&lt;br /&gt;
Leila: First draft of final paper  &lt;br /&gt;
&lt;br /&gt;
MA: First draft&lt;br /&gt;
&lt;br /&gt;
'''December 7th LAST DAY OF CLASS: PAPERS DUE'''&lt;br /&gt;
&lt;br /&gt;
''FINAL PAPER ADVICE - DGr 23NOV2010''&lt;br /&gt;
&lt;br /&gt;
In order to situate your position or perspective,&lt;br /&gt;
it is most useful to know what other perspectives&lt;br /&gt;
are out there. &lt;br /&gt;
How do you find them?&lt;br /&gt;
&lt;br /&gt;
In the sciences, finding a meta analysis is the most straightforward approach.&lt;br /&gt;
&lt;br /&gt;
science: meta analysis&lt;br /&gt;
Example: Immersive VR is used for many different&lt;br /&gt;
therapeutic purposes. Instead of finding 20+ papers&lt;br /&gt;
that deal with this issue, it is better to START with&lt;br /&gt;
a &amp;quot;meta analysis.&amp;quot; That is, someone who has read those&lt;br /&gt;
20+ papers, categorized them, and has something to&lt;br /&gt;
say about them. Think of it as an overview.&lt;br /&gt;
&lt;br /&gt;
When you read the diversities of approaches, one will&lt;br /&gt;
probably strongly resonate with your idea, AND you &lt;br /&gt;
have alternate ideas ready to cite. Obviously, you'd need&lt;br /&gt;
to then hone in on the approach you have identified with&lt;br /&gt;
in more depth.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
In the arts &amp;amp; humanities, it is more difficult.&lt;br /&gt;
Wikipedia is only moderately useful, and often has &lt;br /&gt;
incorrect or dubious information. Nonetheless, you&lt;br /&gt;
may want to look at the bibliography at the bottom&lt;br /&gt;
of the entry, and see if you recognize any authors.&lt;br /&gt;
Use a very critical eye.&lt;br /&gt;
&lt;br /&gt;
meta analyses?&lt;br /&gt;
These are less common; it is usually easier to find them in book form. &lt;br /&gt;
Note: It is easier to start with an art or humanities database, not google.&lt;br /&gt;
&lt;br /&gt;
If that doesn't work . . .&lt;br /&gt;
the next thing to try is to find an encyclopedia of your topic, &lt;br /&gt;
published by a reputable press (Oxford, Routledge, UMinnesota, MIT, etc.).&lt;br /&gt;
    The book Meehae showed us about art, for example, was Methodologies of Art.&lt;br /&gt;
     For Parjad, that might be an Encyclopedia of Performance Art or &lt;br /&gt;
     Performance: Critical Concepts in Literary and Cultural Studies, &lt;br /&gt;
          Philip Auslander (Routledge).&lt;br /&gt;
     More to the point would be: &lt;br /&gt;
    The Potentials of Spaces: The Theory &amp;amp; Practice of Scenography &lt;br /&gt;
    &amp;amp; Performance, Intellect Press, or&lt;br /&gt;
    The Cambridge Introduction to Scenography.&lt;br /&gt;
     (Intellect Press is okay, but the table of contents reveals that&lt;br /&gt;
      this book would be more useful in providing specific examples.&lt;br /&gt;
      It doesn't seem to cover a wide range of perspectives.&lt;br /&gt;
      The Cambridge book does seem to cover a wide range of perspectives,&lt;br /&gt;
      so I'd go with that one first.)&lt;br /&gt;
&lt;br /&gt;
Or, you can hone in more specifically on your topic. &lt;br /&gt;
For Erin, that would be, say, self &amp;amp; subjectivity.&lt;br /&gt;
Some examples would be:&lt;br /&gt;
Virtual Anxiety: Photography, New Technologies and Subjectivity, Sarah Kember, (Manchester).&lt;br /&gt;
    However, Manchester is a publisher I am unfamiliar with, &lt;br /&gt;
    the author is someone I am not familiar with, &lt;br /&gt;
    it was published in 1998, and I cannot search inside it.&lt;br /&gt;
    So this would be a pretty serious gamble &amp;amp; potential waste of time.&lt;br /&gt;
&lt;br /&gt;
Instead, I'd look at:&lt;br /&gt;
1. Concepts of the Self, Anthony Elliott (Polity). &lt;br /&gt;
    only vaguely familiar with the publisher, but seems to have a wide range&lt;br /&gt;
2. Subjectivity: Theories of the Self from Freud to Haraway, Nick Mansfield, NYU Press.&lt;br /&gt;
     Pretty good publisher, AND, since it mentions Haraway, &lt;br /&gt;
     issues of technology are likely to be covered.&lt;br /&gt;
3. Self and Subjectivity, (Blackwell).&lt;br /&gt;
     Reputable publisher, table of contents seems to cover a broad range.&lt;br /&gt;
     So, this might be useful to scan/look over, but &lt;br /&gt;
     doesn't cover any pomo/posthuman ideas or technology per se.&lt;br /&gt;
4. Digital Technologies of the Self, Yasmine Abbas &amp;amp; Fred Dervin, (Cambridge Scholars).&lt;br /&gt;
     Seems okay -- covers the ideas + technology, but seems oddly too specific. &lt;br /&gt;
     Nothing about photography per se.&lt;br /&gt;
5. Life on the Screen: Identity in the Age of the Internet, or&lt;br /&gt;
    The Second Self, Sherry Turkle (MIT Press).&lt;br /&gt;
     Good publisher, canonical books on the self &amp;amp; the Internet.&lt;br /&gt;
     However, Turkle pretty much comes from one point of view,&lt;br /&gt;
     and these books are a bit old. Moderately useful.&lt;br /&gt;
6. Self/Image: Technology, Representation, and the Contemporary Subject, Amelia Jones, (Routledge).&lt;br /&gt;
     Stellar publisher, title suggests it may cover all the issues, well-known author,&lt;br /&gt;
     has the bonus of covering many kinds of art.&lt;br /&gt;
     If it were me and the clock was ticking, I'd go with this one.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Be sure to set time limits -- in this case of basic identification,&lt;br /&gt;
I'd limit your search to 20-30 minutes. If you are getting&lt;br /&gt;
closer to what you need in that amount of time, continue.&lt;br /&gt;
If not, bail &amp;amp; try another route.&lt;br /&gt;
&lt;br /&gt;
Also, don't forget that we have experts in SIAT, so asking&lt;br /&gt;
one who is an expert in your topic area is a good idea.&lt;br /&gt;
In Computer Science, there is a lot of agreement.&lt;br /&gt;
In other fields, there is more multiplicity of contesting ideas.&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=287</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=287"/>
		<updated>2010-11-24T18:05:54Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
c) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolfe: Chapter 6): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Veenema, Shirley &amp;amp; Gardner, Howard. &amp;quot;Multimedia and Multiple Intelligences,&amp;quot;69-75.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=258</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=258"/>
		<updated>2010-11-09T03:22:22Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
c) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolfe: Chapter 6): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=257</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=257"/>
		<updated>2010-11-08T07:48:26Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: ''Stranger: Albert Camus''&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
e) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Ihde): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=256</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=256"/>
		<updated>2010-11-08T00:22:26Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: (choose a novel you both have read)&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
e) Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Ihde): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=255</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=255"/>
		<updated>2010-11-07T21:19:38Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: (choose a novel you both have read)&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life'' http://www.thisamericanlife.org/radio-archives/episode/374/somewhere-out-there&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=254</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=254"/>
		<updated>2010-11-07T20:27:47Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: (choose a novel you both have read)&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life''&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ihde, Don. &amp;quot;Bodies in Technology&amp;quot;, pgs. xi-xx, 50-87, University of Minnesota Press, 2002.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ihde-IntroCh4&amp;amp;5.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Ihde-IntroCh4%265.pdf&amp;diff=253</id>
		<title>File:Ihde-IntroCh4&amp;5.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Ihde-IntroCh4%265.pdf&amp;diff=253"/>
		<updated>2010-11-07T20:15:27Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Green-Ch7.pdf&amp;diff=252</id>
		<title>File:Green-Ch7.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Green-Ch7.pdf&amp;diff=252"/>
		<updated>2010-11-07T20:11:10Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: uploaded a new version of &amp;quot;File:Green-Ch7.pdf&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=251</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=251"/>
		<updated>2010-11-04T03:58:25Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.''' Note: this is an INITIAL version. You'll get feedback in class so you will have time to revise or refine it for next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' abstraction to code: what is gained &amp;amp; lost? narrative vs. story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''' &lt;br /&gt;
&lt;br /&gt;
1. Review Eisenstein's &amp;quot;map&amp;quot; [http://www.skynoise.net/images/eisenstein.gif]&lt;br /&gt;
&lt;br /&gt;
2. Create a way of mapping whichever medium you were assigned in class. We aren't expecting you to map out the entire film, website, etc.&lt;br /&gt;
&lt;br /&gt;
3. But choose enough of the &amp;quot;story&amp;quot; to make your map sensible. So, for example, you'd probably want to choose a couple of scenes or paths.&lt;br /&gt;
&lt;br /&gt;
Suggestion: find the industry standard, or a historical example and expand on that. What are they missing? How can your map account for what's missing? Is it an expanded version of Eisenstein's, or could it also include another, related kind of map, akin to an inset on geographical maps? (Eisenstein had ways to account for what we'd call &amp;quot;drill downs&amp;quot; or more specific information per scene.&lt;br /&gt;
&lt;br /&gt;
Film: ''Bladerunner'' (industry standard: storyboards)&lt;br /&gt;
&lt;br /&gt;
Novel: (choose a novel you both have read)&lt;br /&gt;
&lt;br /&gt;
Website: IMDB&lt;br /&gt;
&lt;br /&gt;
Videogame: ''Prince of Persia''&lt;br /&gt;
&lt;br /&gt;
Radio Story: ''This American Life''&lt;br /&gt;
&lt;br /&gt;
Music: ''Requium for a Friend''&lt;br /&gt;
&lt;br /&gt;
Database: IMdB&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Hoffman): Wang, (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=244</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=244"/>
		<updated>2010-10-20T07:04:46Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOMEWORK''': '''Turn in your proposal for your final paper (or project if you can convince me). One page, one side. Be sure to include: TITLE, BRIEF DESCRIPTION/ABSTRACT, GOALS, SCOPE &amp;amp; (at least 2) MILESTONES.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN . R E V I S E D  . ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side. Include:&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
&lt;br /&gt;
BRIEF DESCRIPTION/ABSTRACT (2-4 sentences). &lt;br /&gt;
&lt;br /&gt;
Example: Historically, humans -- not animals or machines -- purportedly are the only creatures that have emotions. Yet recent research in Animal Studies and Artificial Intelligence suggest that emotions are not limited to humans. I will write a paper comparing the ideas that emotions are felt by entities other than humans, by comparing Animal Studies author Robin Tweet's idea of 'Bird Brains &amp;amp; Bee Waggles' to  AI/artist Beau Bo's ideas of 'Motion/Emotion.' In the first half of my paper, I will argue that emotions may be experienced by non-human entities, drawing on the work of both authors. In the second half of my paper, I will explore possible ways to design alternative interfaces for my monstrous thesis project, provisionally titled, &amp;quot;Do Amebas Tell Stories Among Themselves During Silicon-mediated Co-Flaggellation?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
GOAL: (2-3 sentences) Example: My first goal is to explore how the design of interfaces for animals may require different strategies, if non-humans can experience emotion. Specifically, I will focus on the movement of Amebas and possible Ameba-silicon chip interaction. In this thought experiment, I will outline my approaches to interface design, along with sketches, diagrams or photographs if they serve to more clearly communicate my design ideas. My second goal is to explore this issue in preparation for my thesis. My third goal is to force myself to learn how to write research papers. If this paper is successful, I plan to submit it to the journal ''Leonardo.''&lt;br /&gt;
&lt;br /&gt;
SCOPE: This paper will be approximately x,xxx (number of) words, examples of bio-artists whose works relate to the notion of emotion in non-humans (specific artworks and publications by the artists and/or critics).&lt;br /&gt;
&lt;br /&gt;
MILESTONES: By November X, I will have read the author's submission for ''Leonardo,'' have Dr. Gromala and Meehae Song read my preliminary argument in schematic form, along with two paragraphs that describe the idea put forth by each author, and bullet points of my (critical) analysis. By November XX, I will show the class artworks I have found to support my idea, and ask Dr. Gromala and Meehae Song if they think my design approach makes sense, and if my citations of artworks are appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=239</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=239"/>
		<updated>2010-10-20T03:33:33Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan-Narrativity.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Ryan-Narrativity.pdf&amp;diff=238</id>
		<title>File:Ryan-Narrativity.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Ryan-Narrativity.pdf&amp;diff=238"/>
		<updated>2010-10-20T03:32:59Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=237</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=237"/>
		<updated>2010-10-20T03:32:10Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Narrativity and Its Modes as Culture-Transcending Analytical Categories,'' Japan Forum, Volume 21, Issue 3 November 2009 , pgs. 307 - 323.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=236</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=236"/>
		<updated>2010-10-20T00:47:05Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire; Narrative, Narratology [[Media:IAT810f10narrative.pdf]]&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
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		<updated>2010-10-20T00:44:55Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
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		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=234</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=234"/>
		<updated>2010-10-19T23:27:19Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
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'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
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'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
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&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
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'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
d) Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox,  (Anoymous): Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=233</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=233"/>
		<updated>2010-10-19T23:18:35Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. &amp;quot;Technology, Literacy, Learning: A Multimodality Approach&amp;quot;. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=232</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=232"/>
		<updated>2010-10-19T22:47:59Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
* [[Media:Green-Ch7.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Green-Ch7.pdf&amp;diff=231</id>
		<title>File:Green-Ch7.pdf</title>
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		<updated>2010-10-19T22:47:38Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
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		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=230</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=230"/>
		<updated>2010-10-19T21:04:53Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
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'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
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'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
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'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
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'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Anon-CHI2011.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Anon-CHI2011.pdf&amp;diff=229</id>
		<title>File:Anon-CHI2011.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Anon-CHI2011.pdf&amp;diff=229"/>
		<updated>2010-10-19T21:03:00Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=228</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=228"/>
		<updated>2010-10-19T21:02:04Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Courtwright-IntroCh4-5.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Courtwright-IntroCh4-5.pdf&amp;diff=227</id>
		<title>File:Courtwright-IntroCh4-5.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Courtwright-IntroCh4-5.pdf&amp;diff=227"/>
		<updated>2010-10-19T21:01:42Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=226</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=226"/>
		<updated>2010-10-19T01:58:03Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-211, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810_talk:Current_events&amp;diff=225</id>
		<title>IAT810 talk:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810_talk:Current_events&amp;diff=225"/>
		<updated>2010-10-18T05:16:15Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=224</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=224"/>
		<updated>2010-10-18T04:49:27Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
http://www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004. http://www.electronicbookreview.com/thread/firstperson/vigilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=223</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=223"/>
		<updated>2010-10-18T04:19:44Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=222</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=222"/>
		<updated>2010-10-18T04:17:40Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hart, Chris. &amp;quot;Doing a Literature Review&amp;quot;, pgs. 1-25, Sage Publications, USA; First edition (March 1, 1999)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Hart-Chapter1.pdf]]&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
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		<updated>2010-10-18T04:13:44Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
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	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=220</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=220"/>
		<updated>2010-10-18T03:53:00Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Massumi46-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Massumi46-67.pdf&amp;diff=219</id>
		<title>File:Massumi46-67.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Massumi46-67.pdf&amp;diff=219"/>
		<updated>2010-10-18T03:52:34Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=218</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=218"/>
		<updated>2010-10-18T02:59:34Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
* [[Media:Wolfe-Chapter6.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Wolfe-Chapter6.pdf&amp;diff=217</id>
		<title>File:Wolfe-Chapter6.pdf</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=File:Wolfe-Chapter6.pdf&amp;diff=217"/>
		<updated>2010-10-18T02:58:55Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
	</entry>
	<entry>
		<id>http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=216</id>
		<title>IAT810:Current events</title>
		<link rel="alternate" type="text/html" href="http://iat810.wiki.iat.sfu.ca/IAT810/index.php?title=IAT810:Current_events&amp;diff=216"/>
		<updated>2010-10-18T02:50:02Z</updated>

		<summary type="html">&lt;p&gt;Meehaes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CALENDAR==&lt;br /&gt;
&lt;br /&gt;
'''READING LIST SUBJECT TO CHANGE BASED ON NEEDS OF THE CLASS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ASSIGNMENT SUBMISSIONS: PLEASE BE SURE TO PUT YOUR DATE | NAME | STUDENT # | COURSE # ON THE TOP RIGHT OF ALL YOUR ASSIGNMENTS!!!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IN CLASS RULES'''&lt;br /&gt;
&lt;br /&gt;
* NO LATE ASSIGNMENTS, ASSIGNMENTS TO BE HANDED IN AT THE BEGINNING OF CLASS&lt;br /&gt;
&lt;br /&gt;
* NO CELL PHONE, NO LAPTOPS, NO iPADS, NOTHING!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 1 : SEP07''' . '''HISTORY OF DIGITAL TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
Be sure you have read and are prepared to discuss: (refer to bottom of page for .pdf of the readings)&lt;br /&gt;
&lt;br /&gt;
a) Plato, “The Allegory of the Cave,” in the Republic, Book VII. Boston: Pearson Custom Publishing, 2000. 13-18. &lt;br /&gt;
&lt;br /&gt;
b) Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
c) Bolter &amp;amp; Gromala. “Text Rain,” in Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency, Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
d) Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. The Craft of Research, Chicago: University of Chicago Press, 2008. 35-57. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 2''' Bring to class and turn in, 2 copies of [[one page]] that contains:&lt;br /&gt;
&lt;br /&gt;
1. A reading that you consider to be essential for a course like this, properly cited (any academic bibliographic citation style is acceptable).&lt;br /&gt;
&lt;br /&gt;
2. Your research question (this week’s version). By the way you structure this, you must demonstrate that you have a clear understanding of the reading from ''The Craft of Research.'' &lt;br /&gt;
&lt;br /&gt;
3. Your definition of (what constitutes) New Media, with examples. You need to write this in the form of an argument, not opinion or anecdote. State your position and provide examples. Include counter-positions and tell us why you don't think they are as valid as your definition. What are the boundaries of what counts as New Media? What is included? What is excluded? Why?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 2 : SEP14''' . '''HISTORY OF COMPUTER TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. Chris Shaw, ''History of Computer Technology'' [[Media:IAT810-HCIHistory.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' of lecture and Bolter &amp;amp; Gromala reading.&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Plato &amp;amp; Co. (Black Box)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 3''' One page, 9pt., 1.5 line spacing, printed both sides, to be handed in after grammar &amp;amp; spelling are checked&lt;br /&gt;
&lt;br /&gt;
1. write about one aspect of Benjamin's reading (1 page)&lt;br /&gt;
&lt;br /&gt;
2. define the difference between media and technology. Use examples to support your views. (half page, other side of same piece of paper)&lt;br /&gt;
&lt;br /&gt;
Include at least 3 references, from class readings or other readings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 3, be sure you have read and are prepared to discuss:'''&lt;br /&gt;
&lt;br /&gt;
a) Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
b) Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Optional readings:''' available in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds.&lt;br /&gt;
&lt;br /&gt;
''As We May Think,'' Vannevar Bush, 1945&lt;br /&gt;
&lt;br /&gt;
''Computing Machinery and Intelligence,'' Alan Turing, 1950&lt;br /&gt;
&lt;br /&gt;
''Man-Computer Symbiosis,'' J. C. R. Licklider, 1960&lt;br /&gt;
&lt;br /&gt;
''From Augmenting Human Intellect: A Conceptual Framework,'' Douglas Engelbart, 1962&lt;br /&gt;
&lt;br /&gt;
''Sketchpad: A Man-Machine Graphical Communication System,'' Ivan Sutherland, 1963&lt;br /&gt;
&lt;br /&gt;
''The Ultimate Display,'' Ivan Sutherland, 1965&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 3 : SEP21''' '''HISTORY OF COMMUNICATION TECHNOLOGY'''&lt;br /&gt;
&lt;br /&gt;
'''Lecture:''' Prof. John Bowes, ''History of Communications &amp;amp; Media Technology'' (2 hours) [[Media:CMNSHISTORY.pdf]]&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' &lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Lead class discussion: ''Innis:'' Tyler Fox (~30 min.)&lt;br /&gt;
&lt;br /&gt;
'''Assignment DUE WEEK 4''' Print out one on piece of paper, both sides:&lt;br /&gt;
&lt;br /&gt;
side 1: List New Media (half page), list Traditional Media (half page)&lt;br /&gt;
&lt;br /&gt;
side 2: What criteria did you use to distinguish between New and Traditional Media? How, when or why will so-called New Media become old? (one page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 4, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
b) Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
''When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century,'' Carolyn Marvin&lt;br /&gt;
&lt;br /&gt;
''The Printing Revolution in Early Modern Europe,'' Elizabeth L. Eisenstein&lt;br /&gt;
&lt;br /&gt;
''Why Things Bite Back: Technology and the Revenge of Unintended Consequences,'' Edward Tenner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 4 : SEP28'''  .  '''MEDIA,  MEDIATION,  REMEDIATION, IMMEDIACY '''&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Remediation, relationships among old and new media&lt;br /&gt;
&lt;br /&gt;
'''Assignments:''' &lt;br /&gt;
&lt;br /&gt;
One page, printed both sides.&lt;br /&gt;
&lt;br /&gt;
side a)&lt;br /&gt;
&lt;br /&gt;
1. Examine the table of contents (TOC) of ''The New Media Reader.'' &lt;br /&gt;
&lt;br /&gt;
The editors organized the readings according to particular themes or ideas. &lt;br /&gt;
&lt;br /&gt;
Create a rough taxonomy that differs from theirs; that is, develop a different kind of method for determining different headings for all of the readings. &lt;br /&gt;
&lt;br /&gt;
Part of the assignment is for you to figure out what each article is about. It might help to pretend you are an anthropolgist or alien.&lt;br /&gt;
&lt;br /&gt;
side b)&lt;br /&gt;
&lt;br /&gt;
Be sure to:&lt;br /&gt;
&lt;br /&gt;
a) Articulate what the author's criteria were for their organizational headings&lt;br /&gt;
&lt;br /&gt;
b) Articulate what your criteria are, and why yours is different from theirs. &lt;br /&gt;
&lt;br /&gt;
If space is an issue, you may use the author's first and last names. If an author has written more than one article, be sure to indicate this.&lt;br /&gt;
&lt;br /&gt;
You may cut and paste from this site:&lt;br /&gt;
&lt;br /&gt;
http://www.newmediareader.com/book_contents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(still side b)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Choose three works of new media that in some way are closely related to your research area. Each needs to be created any time at or after the year 2000. List the following information for each of the three works: &lt;br /&gt;
&lt;br /&gt;
Title&lt;br /&gt;
&lt;br /&gt;
Creator(s)&lt;br /&gt;
&lt;br /&gt;
URL (if applicable)&lt;br /&gt;
&lt;br /&gt;
Short description in YOUR words&lt;br /&gt;
&lt;br /&gt;
Short articulation of how each work relates to your research area. &lt;br /&gt;
&lt;br /&gt;
Articulate why you are interested in each work. &lt;br /&gt;
&lt;br /&gt;
Also articulate what you think may be problematic with each work. Remember, we don't worship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''READING ASSIGNMENTS WILL BE IN YOUR LETTER SLOTS BY MONDAY (04OCT2010).'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 5, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Forward to ''Media in Transition,'' David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
b) McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
S.M. Eisenstein. ''Selected Works Vol. 2: Towards a Theory of Montage, 1937-40 (v. 2).'' &lt;br /&gt;
&lt;br /&gt;
Dziga Vertov. ''Kino-Eye: The Writings of Dziga Vertov.'' Esp. &amp;quot;On the Significance of Nonacted Cinema,&amp;quot; &amp;quot;The Essence of Kino-Eye,&amp;quot; &amp;quot;The Man with the Movie Camera&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 5 : OCT05'''  . '''R E M I X,   M A S H U P S,   C O N V E R G E N C E,   M A C H I N I M A'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' Gromala: Ideology [[Media:IAT810f10ideo.pdf]], (Lavin):Erin  (McLuhan):Jay.    (Forward to ''Media in Transition''): Derek.  &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' Be sure you have an understanding of the main ideas of each author of assigned class readings we have covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 6, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. &amp;quot;Introduction&amp;quot; to ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press, (on reserve)&lt;br /&gt;
&lt;br /&gt;
Augmentation: Erin (From Manovich's position in the ''Language of New Media'' to a later article.)&lt;br /&gt;
&lt;br /&gt;
b) Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
Augmentation: (volunteers?) from Lister et al., ''New Media: A Critical Introduction.'' London: Routledge, 2003.&lt;br /&gt;
&lt;br /&gt;
c) Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Bush, Vannevar (1945). &amp;quot;As We May Think,&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.35-48.&lt;br /&gt;
&lt;br /&gt;
Nelson, Theodore (1965). &amp;quot;A File Structure for the Complex,the Changing and the Indeterminate.&amp;quot; in ''The New Media Reader.'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge: MIT Press. pp.133-146.&lt;br /&gt;
&lt;br /&gt;
Leyton, Michael. &amp;quot;The Foundations of Aesthetics,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press. pp.289-314.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 6 : OCT12''' .  '''S T R U C T U R A L   P R I N C I P L E S'''&lt;br /&gt;
&lt;br /&gt;
'''Presentations''' (Eisenstein: Montage): Sharifi. (Vertov's Kino Eye): Fox. (Tenner): Vidyarthi. &lt;br /&gt;
&lt;br /&gt;
'''Discussion:''' Manovich &amp;amp; Murray&lt;br /&gt;
&lt;br /&gt;
'''In-class Assignment''' Which of the various definitions of aesthetics do Manovich and Murray refer?&lt;br /&gt;
&lt;br /&gt;
'''Assignment for next week''' Write a short (1 page, both sides) essay defining what a story is and how storytelling has been affected by interactive media. Be sure to state your position in an introductory paragraph, argue your point by using examples and counter-arguments, and cite references appropriately. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 7, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) ''Introduction to Narrative Concepts'' Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
b) Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'' ''Loading, Online Journal of the Canadian Game Studies Association,'' Vol 1, No 1 (2007), &amp;lt;http://journals.sfu.ca/loading/index.php/loading/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
c) Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 7 : OCT19'''. '''NARRATIVE, NARRATOLOGY '''&lt;br /&gt;
&lt;br /&gt;
'''Presentation &amp;amp; Discussion''' Citational practices; How to Read on Fire&lt;br /&gt;
&lt;br /&gt;
(Ryan: Avatars): Saberi, (Bizzocchi): Gromala; (Abstraction): Gromala; (Computational Aesthetics): Gromala&lt;br /&gt;
&lt;br /&gt;
'''In-class:''' discuss final project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 8, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
b) Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in&lt;br /&gt;
''Cybertext: Perspectives on Ergodic Literature,'' Baltimore: Johns Hopkins University Press, 1997. &lt;br /&gt;
www.hf.uib.no/cybertext/Ergodic.html&lt;br /&gt;
&lt;br /&gt;
c) Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
d) Aarseth, Espen. &amp;quot;Genre trouble: Narrativism and the art of simulation response; New media as story, performance, and game&amp;quot;. In N. Wardrip-Fruin &amp;amp; P. Harrigan (Eds.), ''First Person: New Media as Story, Performance, and Game'' (pp. 45–55). Cambridge, MA, USA: MIT Press, 2004.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
Borges, Jorge. &amp;quot;The Garden of Forking Paths,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Lescure, Jean. &amp;quot;A Brief History of the Oulipo,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Calvino, Italo. &amp;quot;Prose and Anticombinatorics,&amp;quot; in ''The New Media Reader,'' Wardrip-Fruin &amp;amp; Montfort, eds. Cambridge, Mass.: The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Fleishmann, Monika &amp;amp; Strauss, Wolfgang. &amp;quot;Public Space of Knowledge: Artistic Practice in Aesthetic Computing,&amp;quot; in ''Aesthetic Computing.'' Fishwick, ed. Cambridge, Mass.: The MIT Press, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 8 : OCT26''' . '''N A R R A T I V E + I N T E R A C T I V I T Y'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:'''  (Aarseth/b): Babak Farzadkish, (Fleishmann &amp;amp; Strauss): Sharifi, (Gunning): Mozhgan Akhgari; (Aarseth/d): Derek&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Narrative forms: stories or fields of perception? Stories and space (Fleishmann &amp;amp; Strauss). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 9, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
b) Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
c) Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press.&lt;br /&gt;
&lt;br /&gt;
d) Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). Virtual reality as an adjunctive pain control during burn wound care in adolescent patients. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Reading:&lt;br /&gt;
&lt;br /&gt;
Lowgren, Jonas. &amp;quot;Articulating the Use Quality of Digital Designs,&amp;quot; in ''Computational Aesthetics.'' Fishwick, Paul, ed. Minneapolis: University of Minnesota Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TURN IN ONE PAGE PROPOSAL FOR YOUR FINAL PROJECT/PAPER:''' one page, one side: include brief description, scope, goal, and at least 2 milestones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 9 : NOV02'''.''' INTERACTION, VIDEOGAMES, PLAY'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Crawford): Alfatoony, (Eskelinen): Milloy, (Hoffman): Wang&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 10, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997.&lt;br /&gt;
&lt;br /&gt;
b) Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
c) Courtwright, David T. &amp;quot;Forces of Habit&amp;quot;, pgs. 1-5, 69-111, Harvard University Press, Cambridge, MA, 2001.&lt;br /&gt;
&lt;br /&gt;
d) Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
'''Week 10 : NOV09'''. '''AUTHORSHIP, CO-AUTHORSHIP+ INTERACTION'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Barthes + Eco): Ashenhurst, (Courtwright): O'Connor, (Green): Vidyarthi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 11, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
b) Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
c) Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optional readings:'''&lt;br /&gt;
&lt;br /&gt;
deBord, Guy. ''Society of the Spectacle,'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: CONFERENCE HOSTED BY SIAT: CINESONIKA NOVEMBER 12-14(21), cinesonika.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 11 : NOV16'''  '''REAL, MODEL, SIMULATION'''&lt;br /&gt;
&lt;br /&gt;
'''FINAL PAPERS DUE!'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Wolfe: Ch. 1): Ashenhurst, (Wolfe: Ch. 11): D'Arcy O'Connor, (Mori): Akhgari, (Ross): Maryam Saberi&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 12, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
b) Wolfe, Cary. ''What is Posthumanism?'', pgs. 127-144 (Ch. 5: &amp;quot;Learning from Temple Grandin&amp;quot;), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
c) Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 12 : NOV23''' '''EMBODIMENT PART ONE'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation''' (Massumi): Sharifi, (Wolf: Ch.5 &amp;quot;Learning from Temple Grandin&amp;quot;): Fox&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Embodiment: Is there a virtual? Whose bodies? Where are our bodies? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Week 13, be sure you have read and are prepared to discuss:''' &lt;br /&gt;
&lt;br /&gt;
a) Wolfe, Cary. ''What is Posthumanism?'', pgs. 145-168 (Ch. 6), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
b) Turkle, Sherry. &amp;quot;Inner History&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-29, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
c) Verlager, Alicia Kestrell. &amp;quot;The Prosthetic Eye&amp;quot;, in ''The Inner History of Devices'', ed. Sherry Turkle, pgs. 32-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
d) Jewitt, C. Technology, Literacy, Learning: A Multimodality Approach. London: Routledge. 2006. (Intro+) Chapter 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional reading:&lt;br /&gt;
&lt;br /&gt;
a) Teilhard de Chardin, Pierre. Noosphere,  &lt;br /&gt;
&lt;br /&gt;
b) Castells, Manuel. Readings from: ''The Power of Identity, The Information Age: Economy, Society and Culture Vol. II.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Week 13 : NOV30''' '''EMBODIMENT PART TWO: Who's Body?'''&lt;br /&gt;
&lt;br /&gt;
'''Presentation:''' (Wolf: Ch. 6: From Dead Meat to Glow-in-the-Dark-Bunnies): Coles, (Turkle+Verlager: Intro + The Prosthetic Eye): Wang; (Jewitt): Milloy&lt;br /&gt;
&lt;br /&gt;
'''Discussion''' Humans and/are Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Readings'''&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Plato, “The Allegory of the Cave,” in the ''Republic, Book VII''. Boston: Pearson Custom Publishing, 2000. 13-18.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Plato-Cave.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction,” &lt;br /&gt;
&lt;br /&gt;
* [[Media:Benjamin.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter &amp;amp; Gromala. “Text Rain,” in ''Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency'', Cambridge: MIT Press, 2007.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGromala.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Booth, Wayne C., Colomb, Gregory G. and Williams, Joseph M. ''The Craft of Research'', Chicago: University of Chicago Press, 2008. 35-57.&lt;br /&gt;
&lt;br /&gt;
* [[Media:CraftOfResearch-P35-57.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Innis, H. ''The Bias of Communication,'' 1951, Toronto, ON, University of Toronto Press, pgs. 33-60. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Innis33-60.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standage, Tom. ''The Victorian Internet,'' NY, Penguin Putnam, 1998 (pgs. 57-65, 100-104, 145-163, 204-213)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Standage.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolter, J. David &amp;amp; Grusin, Richard. &amp;quot;Immediacy, Hypermediacy, and Remediation&amp;quot;, pgs. 20 - 50, from ''Remediation,'' Cambridge MA, MIT Press, 1999 &lt;br /&gt;
&lt;br /&gt;
* [[Media:BolterGrusin20-62.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lavin, Maud.  “The Berlin Dada Photomontages”.  (pgs. 13- 46) from ''Cut with the Kitchen Knife: the Weimar Photomontages of Hannah Hoch.'' &lt;br /&gt;
&lt;br /&gt;
* [[Media:Lavin13-46.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forward to ''Media in Transition'' Book Series, David Throburn, editor, Edward Barrett, Henry Jenkins, associate editors, MIT Press, Cambridge MA.&lt;br /&gt;
&lt;br /&gt;
* [[Media:BarrettJenkins-Forward1-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLuhan, Marshall. ''The Playboy Interview'' (pgs. 233-269) in ''The Essential McLuhan,'' ed. Eric McLuhan and Frank Zingrone,  NY, Harper Collins, 1998&lt;br /&gt;
&lt;br /&gt;
* [[Media:McLuhan233-269.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media,'' Cambridge MA, MIT Press, 2001, pgs. 212-285, 314-333&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Forms.pdf]]&lt;br /&gt;
* [[Media:Manovich-Cinema.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Four Essential Properties of Digital Environments,&amp;quot; pgs. 71-94, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998. &lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray71-94.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Murray, Janet. &amp;quot;The Aesthetics of the Medium,&amp;quot; pgs. 97 - 182, from ''Hamlet on the Holodeck,'' Cambridge MA, MIT Press, 1998.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Murray97-182.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Introduction to Narrative Concepts'': Jim Bizzocchi author &amp;amp; editor [includes excerpts from David Bordwell, Kristin Thompson, Gary Larson, and others] &lt;br /&gt;
&lt;br /&gt;
* Will be distributed via hardcopy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bizzocchi, Jim. ''Games and Narrative: an Analytical Framework'', Loading, Online Journal of the Canadian Game Studies Association, Archives: Vol 1, Issue 1 (2007), &lt;br /&gt;
&lt;br /&gt;
* http://journals.sfu.ca/loading/index.php/loading/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure. ''Avatars of Story'' (pgs. 6 - 16), Minneapolis MN, University of Minnesota Press, 2006&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan6-16.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan, Marie-Laure, &amp;quot;Will New Media produce New Narratives&amp;quot;, pgs. 337-359 in ''Narratives across Media: the Languages of Storytelling,'' ed. Marie-Laure Ryan, Lincoln Nebraska, University of Nebraska Press, 2004&lt;br /&gt;
&lt;br /&gt;
* [[Media:Ryan337-359.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarseth, Espen. &amp;quot;Chapter One: Ergodic Literature,&amp;quot; in Cybertext: Perspectives on Ergodic Literature, Baltimore: Johns Hopkins University Press, 1997. www.hf.uib.no/cybertext/Ergodic.html &lt;br /&gt;
&lt;br /&gt;
* [[Media:Aarseth1-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crawford, Chris. ''The Art of Interactive Design,'' pgs. 77-90, No Starch Press, San Francisco, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:Crawford75-90.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eskelinen, Markku. &amp;quot;Towards Computer Game Studies,&amp;quot; pgs. 36-44 in ''First Person: New  Media as Story, Performance, and Game,'' Wardrip-Fruin, Noah and Harrigan, Pat. Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
Juul, Jesper. &amp;quot;Introduction to Game Time&amp;quot;, pgs. 131-142 in ''First Person: New Media as Story, Performance, and Game'', Wardrip-Fruin, Noah and Harrigan, Pat, Cambridge MA, MIT Press, 2004 &lt;br /&gt;
&lt;br /&gt;
* [[Media:EskelinenJesper.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barthes, Roland. &amp;quot;Death of the Author&amp;quot;, pgs. 142 - 148 in ''Image-Music-Text'', Roland Barthes, [transl. Stephen Heath], NY, Hill and Wang, 1997 &lt;br /&gt;
&lt;br /&gt;
* [[Media:Barthes143-148.pdf‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eco, Umberto. ''The Open Work'', Translated by Anna Cancogni, Harvard University Press, Cambridge, MA, 1989.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Eco2-23.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunning, Tom. &amp;quot;The Cinema of Attractions&amp;quot;, in ''Early Cinema: Space, Frame, Narrative'', ed. Thomas Elsaesser, BFI Publishing, London, 1990. (pgs. 56-67)&lt;br /&gt;
&lt;br /&gt;
* [[Media:Gunning56-67.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manovich, Lev. ''The Language of New Media'', Cambridge MA, MIT Press, 2001, pgs. 176-212.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Manovich-Illusions.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Massumi, Brian. ''Parables for the Virtual: Movement, Affect, Sensation.'' (Chapter 2: The Bleed: Where the Body Meets Image) Durham: Duke University Press, 2002. 46-67.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mori, Masahiro. &amp;quot;The Uncanny Valley.,&amp;quot; in Energy, Energy, 7(4), pp. 33-35, 1970. Translated by Karl F. MacDorman and Takashi Minato&lt;br /&gt;
&lt;br /&gt;
* [[Media:Mori-UncannyValley.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Van Looy, Jan and Baetans, Jan. &amp;quot;Close Reading New Media: Analyzing Electronic Literature,&amp;quot; (pgs. 8-13), Leuven University Press, Leuven, Belgium, 2003&lt;br /&gt;
&lt;br /&gt;
* [[Media:VanLooyBaetans7-24.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wolfe, Cary. ''What is Posthumanism?'', pgs. 3-30 (Ch.1), 127-168 (Ch. 5 &amp;amp; 6), 203-238 (Ch. 8), 283-300 (Ch. 11), Minneapolis: University of Minnesota Press, 2010.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Wolfe-Posthumanism.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ross, Christine. &amp;quot;New Media Arts Hybridity: The Vases (Dis)communicants Between Art, Affective Science and AR Technology&amp;quot;, in Convergence, Vol. 11[4]:32-42, Sage Publications&lt;br /&gt;
&lt;br /&gt;
* [[Media:Convergence2005.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., &amp;amp; Furness, T. A. r. (2000). ''Virtual reality as an adjunctive pain control during burn wound care in adolescent patients''. Pain, Mar; 85(1-2), 305-309.&lt;br /&gt;
&lt;br /&gt;
* [[Media:HoffmanEtAl2000.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anonymous, &amp;quot;Mimicking Human-Human Interaction: A Framework for Perceiving the User’s Self-Expression in HCI&amp;quot; submitted to CHI 2011, May 7–12, 2011, Vancouver, BC, Canada.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Inner History of Devices'', ed. Sherry Turkle, pgs. 2-40, The MIT Press, Cambridge, MA, 2008.&lt;br /&gt;
&lt;br /&gt;
* [[Media:Turkle-Verlager.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green, Mitchell S. &amp;quot;Self Expression&amp;quot;, pgs. 171-207, Oxford University Press, USA; First Edition edition (January 10, 2008).&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Meehaes</name></author>
		
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		<updated>2010-10-18T02:49:31Z</updated>

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